![]() ![]() ![]() In most cases, all that players will have to do to make Lily move towards the end of the stage is distracting guards. How to actually do that, it's up to them. This is definitely one of the more interesting twists, as the true challenge is for players to clear the field for Lily to reach the end of the stage unseen. Reaching them is pretty easy for our assassin, as she is empowered with a vast array of tools and abilities which make traversing each stage almost a walk in the park, but the same cannot be said about Lily, who needs all the help she can get to slip by unnoticed. The game is a rather straightforward stealth title where players will have to stay hidden from enemy guards at all times and reach the end of each stage, which is represented by sets of doors which require both Shadwen and Lily to be opened. Lily's innocence contrasts nicely with Shawden's determined approach, with the latter eventually opening up to the little girl by the end of her mission, something that will definitely influence a critical decision that players will have to make at the end of the game.Ĭhoices in general make up a big part of the experience in Shadwen, as players actually have plenty of freedom during the course of the adventure. This somber atmosphere, highlighted by an appropriate (but kind of repetitive) soundtrack, is made less oppressive by the short interactions between the two main characters, which give a more intimate feel to the adventure. Still, the gritty, dark fantasy atmosphere and the narrative style, which encourages players to listen to guards talking to understand more about the general situation of the kingdom, makes it somewhat enjoyable. Shadwen's story, which is mostly narrated through cutscenes made up of drawings, isn't anything to write home about: it's a typical, and somewhat predictable fantasy story from beginning to end. Unable to leave her alone, Shadwen decides to bring her along for the ride, a complication for her mission that will ultimately influence her greatly. Shadwen stars a rather unlikely duo: the titular ruthless assassin and a young orphan called Lily, whom she meets by chance after she's caught by the guards of the castle stealing apples and sneaking around places she should not be in. Due to this peculiar situation, the assassin Shadwen will have to make a lot of choices during her mission to kill the king: preserve Lily's innocence as much as possible by sparing her the worst, or just continue on the set path, careless of how the little girl will perceive her actions? This is a choice that players will have to make over and over during the course of Shadwen, a choice that ultimately influences the whole experience of the game developed by Frozenbyte. Even more so when it's an innocent child who's trying to understand what motivates an assassin. It's difficult for others to understand one's motivations and actions, and, as such, it's common to misunderstand them completely. In this complicated world of ours, there's no such thing as black and white. ![]()
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