![]() ![]() We’re excited to introduce you to Star Theory Games, the developer studio behind Kerbal Space Program 2! Last week at the opening night of Gamescom we announced the forthcoming sequel and newest addition to our franchise, Kerbal Space Program 2! This sequel will be expanding upon what makes Kerbal Space Program great and will bring space exploration to the next generation with exciting new features that will delight veteran and new players alike. You can also follow Squad and Star Theory on the main social media platforms: Be sure to join us on our official forums, and don’t forget to follow us on Twitter, Instagram [and Facebook [Stay tuned for more exciting and upcoming news and development updates! Remember, you can share and download crafts and missions on Curse, the KSP Forum and the KSP Steam Workshop. We also want to remind you that you still have until next week (October 2nd) to participate in our Loading Screen Contest ! So submit your illustrations, screenshots, pictures and/or any form of fanart you’d like to see in KSP’s in-game loading screens! We will select a set of finalists and their art will be included in update 1.8. Star Theory), Scott Manley, Chuck Noble (Principal Engineer at Star Theory), BadNewsBaron, Geoff (Museum of Flight). Take a look at our PAX West booth in our Instagram story videos [(L to R: Galileo, Shadowzone, Snark, EJ_SA, Jatwaa, LGG, Das, Nate Simpson (Creative Dir. Matt, Star Theory developer who got signatures from fans at PAX West who visited our booth. Many of these content creators have since shared their thoughts on this momentous experience across their respective channels and we encourage you all to give them a watch! Thank you all so much, it’s because of your avid support and interest in the game that we have officially grown into a franchise. These pivotal community members had the opportunity to meet with Star Theory and pose questions regarding KSP2 directly to the developers. ![]() Also attending the event were leaders within the KSP Forum and Modders Snark, Galileo and LinuxGuruGamer. Over 2,000 Kerbonauts visited our booth to take photos with Jeb on the Mun, watch our “behind closed doors” presentation with exclusive details sharing gameplay footage of KSP2, and all attendees received their very own KSP flag!ĭuring PAX West we also had the chance to hold our very first KSP Community Event with content creators like Scott Manley, Das Valdez, EJ_SA, Shadowzone, Bad News Baron, and Billy Winn Jr. In terms of engines once you have explored the system a whole range of interstellar engines can be created to reach very high speeds, and these engines can run for months or years.We’d like to say thank you again to everyone who visited our Kerbal Space Program booth at PAX West! We are forever grateful for the continued support for Kerbal Space Program 2. The explosions are also being updated in Kerbal Space Program 2 with the system taking into account the fuel type, where the fuel is, what part of the ship has exploded, and a little bit of randomness to make all explosions unique. Furthermore, there will be a new generation of tech to use in the game which includes improved boosters and next-gen engines. ![]() The developers are looking to make things much more user-friendly this time around so players can get to understand the systems in play faster, and this will include animated tutorials as well as better assembly systems. The whole video is worth a watch, even if you’re not the biggest Kerbal Space Program fan. There is also a brief discussion with author Paul Glister who wrote Centauri Dreams, with it centred around why we should even focus on interstellar travel. The video touches on a few different subjects including why the decision was made to go interstellar in Kerbal Space Program 2, how that decision led to different challenges for the developers, the kind of things players should expect and a few things to understand for successful travel. ![]()
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